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Messages 46 Points How to install? Steam Select Steam Workshop under Download.
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For a better experience, please enable JavaScript in your browser before proceeding. Members Current visitors New profile posts. What's new Latest posts New profile posts Latest activity. Specular Color: This setting will allow to choose the type of metal the material is, it contains predefined metals as well as an option to choose a custom one.Menu CabConModding. These include the type of clipping the material has, special cases like no fall. These settings are check boxes that allow the material to have a special property in game. In some cases they also include a tint feature or scale to further adjust the texture's colors or intensity. Create an image for the respective image types by clicking the image button on the right. These are the settings used for the image files explained above. This is similar to the.Ĭustom can be chosen from the list, which will allow for the Gloss Range. Applies the gloss surface type to the material which will set how dull or how much reflection the gloss map has on the material. Material Types now include the Frame Buffer Operations, such as blend and. Most common materials will use Lit, but there are other variations for specific scenarios.
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This is more of a subcategory of the Material Category and will further define the settings of the material. Most common textures will use Geometry however, advanced materials will use Geometry Advanced or Geometry Plus. Materials follow a similar format to what they were in previous Call of Duty titles however, they include a lot more flexibility. This map represents how much light will bleed through the material - usually used for foliage or cloth materials. White areas of the map represent the shiny parts of the material. This map will determine the roughness of the material. White areas will use the Specular Tint color picker. Non-metal areas are represented by black and metal ares are represented by white. It will affect the amount of ambient light and amount of reflection probe will be visible on the surface. This texture is used only in specific cases where the user wants to show the shadows of deformities to the material more clearly. This map contains all the color data for the image as well as an Alpha channel if required for blend textures and alpha textures. This can be easily done through the material though, as it will contain an image button that will auto name and create the file for you.
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This means when you create a material file, you will also have to create multiple image files containing the directory. Photoshop and Gimp both have this format included in their base products, and don't require plugins to export to this format.
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